Gameweave

Word Grid

Build interlocking words on a 15×15 board, crossword style. Every tile has a point value, and the board is scattered with premium squares that multiply letters and whole words. The player with the most points when the tiles run out wins.
2 to 4 players.

Components

•
A 15×15 board with premium squares and a star at the centre.
•
100 tiles: 98 letters and 2 blanks.
•
A rack of 7 tiles per player, concealed from everyone else.
•
The bag, which all tiles are drawn from blind.

Tile distribution

Count
Tiles
12
E
9
A, I
8
O
6
N, R, T
4
D, L, S, U
3
G
2
B, C, F, H, M, P, V, W, Y, and blank
1
J, K, Q, X, Z

Letter values

Points
Letters
1
A, E, I, O, U, L, N, S, T, R
2
D, G
3
B, C, M, P
4
F, H, V, W, Y
5
K
8
J, X
10
Q, Z
0
Blank

Setup

The bag is shuffled and every player draws 7 tiles. Player 1 goes first, and play proceeds in seat order. The first player alternates between games: Player 1 opens the first game, Player 2 the next, and so on round the table.

Your turn

On your turn you do exactly one of three things.

1. Play a word

Tap a tile on your rack, then tap an empty square to place it. Place as many tiles as you like before committing — nothing is final until you press Submit.
•
Recall takes every tile you placed this turn back onto your rack.
•
Submit scores the play and passes the turn. It stays greyed out until the play is legal, so you can never lose a turn to a typo or a misremembered word.
A legal play must satisfy all of these:
•
Every tile you place this turn lies in one unbroken line, all in a single row or all in a single column. Tiles already on the board may fill part of that line, but there can be no empty square inside it.
•
The first play of the game must cover the centre star and must be at least two letters long.
•
Every later play must touch a tile already on the board — building through it, extending it, or running alongside it.
•
Every word the play forms must be a real word. One tile can form two words at once (one along each axis), and every word the placement creates or extends — in both directions — has to be valid.
The board shows you where a tile may go rather than letting you place one anywhere: only the squares that could still belong to a legal play are offered and ringed. Before your first tile of the turn that means the star's row and column at the opening, and afterwards any square within a rack's length of the letters already down, along its row or column — a rack holds seven tiles, so nothing further away could be part of a play anyway. Once a tile is down the play is committed to a line, so from then on only that row or column is offered.
You can lay a word out in whatever order you like, including plain reading order: the squares your word needs are all on offer from the start, not just the one that happens to touch the board.

2. Exchange tiles

With tiles still in the bag, tap rack tiles to set them aside, then press Swap. They go back into the bag, it is reshuffled, and you draw the same number of replacements. This ends your turn and scores nothing. Cancel puts the set-aside tiles back on your rack.
You cannot exchange more tiles than the bag holds, so once the bag is empty exchanging is closed.

3. Pass

Press Pass to do nothing. It scores nothing and ends your turn.

Blank tiles

A blank is a wildcard. When you place one, you are asked which letter it stands for, and you cannot place another tile or submit until you say. From then on it spells that letter for the rest of the game — and it is always worth 0 points, even on a double-letter square. It keeps its violet tint on the board so everyone can see the word contains a wildcard.
Recalling a declared blank turns it back into a blank, so you are free to change your mind before you submit.

Scoring

Each word the play forms is scored, then the totals are added together.
For a single word:
1.
Add up the value of every letter in the word, applying letter multipliers (DL, TL) for squares this play covered.
2.
Multiply that total by every word multiplier (DW, TW) on squares this play covered. Two double-word squares in one play multiply by four.
Square
Effect
DL
Doubles that letter
TL
Triples that letter
DW
Doubles the whole word
TW
Triples the whole word
★
Counts as a double word
A premium square pays once, on the turn a tile first covers it. Later words running through that tile score it at face value.
When a play forms more than one word, a multiplier on a newly covered square applies to every word that square belongs to.

Bingo

Placing all 7 tiles from your rack in a single play scores an extra 50 points.

Refilling

After a play, you draw back up to 7 tiles, as far as the bag allows.

How the game ends

The game ends in one of two ways:
•
Someone goes out. The bag is empty and a player uses the last tile on their rack.
•
Play stalls. Every player takes two scoreless turns in a row — passing or exchanging — with nobody scoring in between.

Final scores

•
Every player loses the total face value of the tiles left on their rack.
•
If a player went out, they gain the total face value of every tile left on everyone else's racks.
The highest final score wins. An exact tie is a draw.

The word list

Words are checked against the game's built-in English word list, which covers 2 to 10 letters.
Allowed: ordinary nouns, verbs, adjectives and adverbs, plurals, and normal verb tenses.
Not allowed: proper names, abbreviations, contractions, hyphenated words, and foreign words that are not part of ordinary English.
Two practical consequences worth knowing:
•
The two-letter words are the standard crossword-game list (QI, ZA, OX and the rest) — the short words you depend on for playing alongside an existing word.
•
A word that is also a name or an abbreviation is fine when it has an ordinary meaning too: MARK and ROSE play, AARON and NASA do not.
•
Words longer than 10 letters cannot be validated, so they cannot be played. In practice this only bites on the rare play that builds a very long word through several existing tiles.
Because the list is a common-English extract rather than a full tournament lexicon, a few dictionary-legal rarities will not be accepted. Submit is disabled rather than penalised, so an unrecognised word costs you nothing but a rethink.