Tournament
Tournament — also called Agon, Queen's Guard, and Royal Guards — is a race
for two. It is the oldest known abstract played on a board of hexagons, first
published in London in 1842 and a favourite of the Victorian parlour.
The arena
The board is a large hexagon of 91 smaller hexes: a central throne and five
rings around it.
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The throne is the single centre cell.
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Ring 1, tight around the throne, has 6 cells.
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Each ring outward adds six cells, out to ring 5, the border, with 30.
White and Black each have one queen and six guards. The queen is the crowned
hexagonal counter. A guard is a round counter.
How you win
Be the first to put your queen on the throne with all six of your guards on
the six cells of ring 1.
Setup
Both queens start on opposite corners of the outer ring: White on the left
corner, Black on the right corner. The twelve guards alternate White, Black
around the border, with empty cells between them. The other four corners of
the outer ring start empty, and every inner cell starts empty.
White moves first. In a parlour the first player was chosen by lot; here
White leads, and a series of games can swap the seat that opens.
A turn
On your turn you move one of your own pieces onto an adjacent empty cell.
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Sideways stays on the same ring.
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Inward steps to the next ring closer to the throne.
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A piece never steps outward, back toward the border.
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Nothing jumps, and nothing lands on another piece.
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Only a queen may step onto the throne. Once she is there she cannot step
off: every exit is outward. She leaves the throne only if she is thrown
back, or because the game has already been won.
You may not step into a cell that sits directly between two enemy pieces.
That is the same geometry as a capture, below, and moving there would hand
yourself to the opponent.
If none of your pieces has a legal step, and you have nothing waiting to be
put back, the turn passes.
Throwing a piece back
There is no capture that removes a piece. You throw an enemy back by moving
so that the enemy stands directly between two of your pieces. The three cells
must be one of:
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a straight line of three hexes, or
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three cells in a row along the same ring, including the bend at a corner
of that ring.
The move that closes the line is the one that counts. Every enemy that move
closes a line on is thrown back, even two or three at once.
A thrown piece stays where it is until its owner's turn. That turn may not
be a normal step. The owner picks up the thrown piece and puts it back:
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A guard goes on any empty cell of the outer ring.
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A queen goes on any empty cell except the throne.
Neither may be put back on a cell that already sits between two enemies,
when some other legal cell exists. If every legal cell is between two
enemies, the piece may land on any empty cell of the kind above, so a
mandatory return cannot stall the game.
One piece is put back per turn. When the queen and one or more guards were
thrown together, the queen is put back first. The guards follow, in any
order, one a turn. Those turns replace ordinary steps, so a double throw
costs the opponent two turns of progress.
Putting a piece back can itself throw an enemy, by the same sandwich.
The illegal blockade
If all six of your guards stand on ring 1 while your queen is not on the
throne — the throne empty, or holding the enemy queen — neither player can
ever finish. You lose at once, and your opponent wins.
Parlour custom
A touched piece had to be moved, if it could be. The digital table chooses
the piece and the cell together, so that custom is not enforced.