Gameweave

Soldier Battler

A tactical card battle game where two armies clash on a 3x3 battlefield using soldiers with different weapons and a rock-paper-scissors advantage system.

Overview

Each player commands an army of soldiers, drawing from a deck and deploying them to the battlefield. Soldiers can move and attack, with weapon types determining combat advantage. The goal is to eliminate all enemy soldiers.

Players

•
2 players: Red Army (Player 1) vs Blue Army (Player 2)
•
Red Army goes first
•
Players take turns in alternating order

Components

Soldier Types

Soldier
HP
Damage
Range
Strong Against
Swordsman
60
20
Melee
Axeman (2x damage)
Axeman
60
20
Melee
Spearman (2x damage)
Spearman
60
20
Melee
Swordsman (2x damage)
Crossbowman
40
20
Ranged
None (always 1x)

Decks

Each player starts with an identical deck of 8 cards:
•
2 Swordsmen
•
2 Axemen
•
2 Spearmen
•
2 Crossbowmen

Battlefield

A 3x3 grid where soldiers are deployed and fight:
•
Row 0 (bottom): Red Army deployment zone
•
Row 1 (middle): Neutral territory
•
Row 2 (top): Blue Army deployment zone

Setup

1.
Each player shuffles their deck
2.
Each player draws 3 cards from their deck into their hand
3.
Red Army takes the first turn

Turn Structure

Each turn consists of three phases:

1. Draw Phase

•
Draw 1 card from your deck into your hand
•
If your deck is empty, skip this phase

2. Play Phase

•
You may play 1 soldier card from your hand onto any empty cell in your deployment row
•
Newly played soldiers can act immediately this turn
•
You may skip this phase

3. Actions Phase

•
Each of your soldiers on the battlefield may perform ONE action:
•
Move: Move to an adjacent empty cell (up, down, left, or right - no diagonals)
•
Attack: Attack an enemy (see Combat below)
•
Each soldier can only act once per turn
•
You may pass your turn at any time, ending all remaining actions

Combat

Melee Attacks (Swordsman, Axeman, Spearman)

•
Can only attack the enemy directly across from them (same column, opposite row)
•
Cannot attack if no enemy is directly across

Ranged Attacks (Crossbowman)

•
Can attack any enemy soldier on the battlefield

Damage Calculation

Base damage: 20
Advantage system (deals 2x damage = 40):
•
Swords beat Axes
•
Axes beat Spears
•
Spears beat Swords
Crossbows: Always deal and receive normal damage (20), regardless of opponent's weapon type

When a Soldier is Hit

•
Subtract damage from their HP
•
If HP reaches 0 or below, the soldier is destroyed and removed from the battlefield

Winning

A player wins when:
•
All enemy soldiers have been destroyed (none on battlefield)
•
AND the enemy has no cards in their hand
•
AND the enemy has no cards in their deck
If a player has no way to field more soldiers, they lose!

Strategy Tips

1.
Use the advantage system: Position your soldiers to exploit weapon weaknesses
2.
Protect your crossbowmen: With only 40 HP, they're vulnerable but can attack from anywhere
3.
Control the middle row: Soldiers in row 1 can reach both enemy rows with one move
4.
Manage your hand: Don't play all your cards too quickly - you may need reserves
5.
Watch your opponent's deck: Track which soldiers they've played to predict what's coming