Poker Dice
Poker Dice is a fast, bluff-free cousin of poker. You get five dice and three
throws to build the best hand you can — then you find out whether it was
enough.
Objective
Roll the highest-ranking poker hand. The best hand takes the round, and the
first player to win three rounds takes the match.
The Dice
Each of the five dice carries a card rank instead of pips:
There are no suits on dice, so there are no flushes.
Setup
All five dice start in the pool. Player 1 throws first; play then passes
around the table.
Taking a Turn
1.
First throw. Throw all five dice.
2.
Hold what you like. Tap the dice you want to throw again — anything
you leave alone is held.
3.
Second throw. The selected dice are thrown again.
4.
Hold again. You may throw again any die, including one you held after
the first throw.
5.
Third throw. Your last chance at the dice.
6.
Stand. Your hand is locked in and the dice pass to the next player.
You may Stand at any point — there is no reward for using all three
throws, and no penalty for stopping early. After the third throw, standing is
your only option.
Hand Rankings
Highest to lowest:
Three of a kind plus a pair
Five in a row; 9-10-J-Q-K also
Only two straights are possible: 9-10-J-Q-K and 10-J-Q-K-A. Five different
ranks with a gap in the middle — say 9-J-Q-K-A — is just a high die.
Breaking Ties
When two players make the same kind of hand, the dice themselves decide:
•
Pairs and sets — the higher set wins. A pair of Aces beats a pair of
Kings.
•
Full house — the three of a kind decides it first. A-A-A-10-10 beats
K-K-K-A-A.
•
Two pair — the higher pair decides, then the second pair. A-A-J-J-9
beats A-A-10-10-K, even though the loser holds a King.
•
Kickers — if the matching dice are level, the leftover dice settle it,
highest first. Q-Q-A-K-10 beats Q-Q-A-J-9: both hold a pair of Queens with
an Ace, but the King outranks the Jack.
•
Straights — 10-J-Q-K-A beats 9-10-J-Q-K.
Winning
•
The best hand wins the round and scores a point.
•
If two or more players tie exactly — the same hand, right down to the last
die — nobody scores. The tied players throw again for the round while
everyone else sits it out.
•
The next round picks up with the player after the last one to throw. After
an ordinary round that is Player 1 again; after a roll-off it is whoever sits
after the last tied player.
•
The first player to three round wins takes the match.