Nonograms
Fill the cloth so every row and every column matches the numbers beside it.
When the picture is complete, its name appears.
The clues
Each number is a run of filled cells. A row clue of 3 1 means three filled
cells, at least one empty cell, then one more filled cell, reading left to
right. Column clues read top to bottom. A 0 means the whole line is empty.
A number as long as the line means the whole line is filled. Runs never touch:
two runs always have a gap between them.
How to weave
You have two tools.
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Fill places a bead, or lifts the bead already there.
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Mark places a mark on a cell you believe is empty, or lifts that mark.
Press a cell once. Press the other tool to switch. A fill replaces a mark, and
a mark replaces a fill, except where mistake checking has locked the cell.
Mistake checking
Off by default. Turn it on in the lobby and you start with three lives.
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Filling a cell the picture leaves empty locks a mark there and costs a life.
•
Marking a cell the picture fills locks a bead there and costs a life.
•
Lifting your own bead or mark is never a mistake.
•
A locked cell cannot be changed, and undo will not restore it or give the
life back.
•
The third mistake ends the picture. The thread snaps.
Undo
Undo and redo step through your own edits. They never rewind a locked cell and
they never give a life back. Each edit, including an undo, counts as a stitch.
Pictures
Choose a size of 5×5, 10×10, or 15×15, and a difficulty. Easy pictures fall to
a couple of passes of ordinary line reading. Medium pictures take a few.
Hard pictures take more. A 5×5 cloth has no hard pictures; asking for one
deals an easy picture instead. The picture number picks which design in that
band, wrapping around when it runs past the end.
Winning and losing
The picture is finished when the filled cells are exactly the ones the clues
describe. Marks are cleared and the name is shown. Losing happens only with
mistake checking, when the last life is spent.