Gameweave

I Doubt It

Also known as Cheat or BS. A bluffing shedding game for 3–8 players with a standard 52-card deck.

Objective

Be the first player to get rid of every card in your hand.

Setup

The whole deck is dealt out one card at a time, as evenly as possible — with uneven player counts some players start with one extra card. Nothing is left in the stock.
Player 1 makes the first claim of the first game. The first claim moves to the next seat each game: Player 2 opens the next game, and so on round the table.
The required rank starts at Ace and climbs one step every time a claim is resolved: Ace → 2 → 3 → … → King → Ace, and around again.

Turn Structure

1. Build your claim

On your turn you lay one to four cards face-down onto the pile, one at a time. Four is the cap — claiming five of a rank would be a self-evident lie. A card you have laid down is committed; you cannot take it back before announcing, any more than you could at a physical table.

2. Announce it

Announcing the claim states that every card you just laid down is the current required rank — "two Queens", "one Ace". You do not have to be telling the truth, and you may not pass: if you hold none of the required rank, you have to bluff.

3. The challenge window

Every other player, going clockwise from you, gets one chance to say "I doubt it!" or let the claim stand. The first doubt stops the window immediately.
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Nobody doubts — the cards join the pile face-down and are never revealed. The required rank advances and play passes to the next player.
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Someone doubts — the claimed cards are turned face-up for everyone:
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If any of them is not the claimed rank, the claim was a bluff and the claimer takes the revealed cards plus the entire pile into their hand.
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If every card matches, the claim was honest and the doubter takes the revealed cards plus the entire pile.
Either way the required rank then advances and play passes to the player after the claimer.

Winning

A player wins the moment they finish a turn with an empty hand — that is, their claim was accepted, or it was doubted and turned out to be honest. Getting caught bluffing on your last cards puts the whole pile back in your hand, so you are very much still in the game.

Strategy Notes

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The pile grows every turn nobody doubts, so a late successful doubt is worth far more than an early one.
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Watch how many cards players lay down. Claiming three of a rank is a strong signal — but so is claiming three of a rank you have already seen go past.
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If you can afford it, bluffing early to dump awkward cards costs little; the pile is still small.