Going to Boston
Going to Boston is a quick three-dice family game. Each turn you keep the highest
die from successive rolls, then add the three banked faces for your round score.
Objective
Win the match by winning the most rounds. The default match is five rounds.
If two or more players are tied for most round wins after the fifth round, play
continues with overtime rounds until the tie breaks.
Players
2 to 6 players (3 or more is recommended for the best flow).
Components
Three standard six-sided dice (shared).
Setup
1.
Agree on match length — this digital edition plays five rounds, then
overtime if needed.
2.
Player 1 starts the first round; play continues in seat order, and carries
on round to round: the seat after the one who finished the last round
starts the next.
3.
Round wins and cumulative totals start at zero.
Turn Structure
Each player completes one full turn per round:
1. Roll
Press Roll to throw every die that is not yet banked.
2. Keep the highest
After the roll, select exactly one die that shows the highest face (press
it), then press Keep highest.
•
If several dice share the highest face, choose any one of them.
•
Unkept dice return to the tray for the next roll.
3. Repeat
You always take three rolls in this pattern:
1.
Roll three dice → keep the highest.
2.
Roll the remaining two → keep the highest.
3.
Roll the last die → keep it (it is automatically the highest).
4. Score
Add the three kept faces. That sum (3–18) is your score for the round.
Scoring
•
Round winner: Highest sum wins the round and earns one round win.
•
Round ties: Tied leaders each take another full three-roll turn; highest
sum wins the round (repeat if still tied). Players who were not tied sit the
roll-off out and cannot win it.
•
Match winner: After five rounds, the player with the most round wins wins
the match. Ties trigger overtime rounds until one player leads alone.
Cumulative totals are tracked for the scoreboard; the match is decided by
round wins.
Special Rules
•
Dice must be rolled in the keep-and-reroll order above — you cannot rearrange
which dice are banked across steps.
•
A round ends only after every player has finished their turn (or completed a
tie roll-off).
Example Turn
1.
Roll 1: 6, 4, 4 — keep the 6. Reroll the two 4s.
2.
Roll 2: 5, 2 — keep the 5. Reroll the 2.