Five-Card Draw
Fixed-limit draw poker for two to eight players. Chips are play money. There is no ante requirement to open: any five cards may bet.
The match
Everyone starts with 500 chips. A hand is won by being the last player left in, or by showing the best five-card hand. A player who has no chips when a hand ends is out of the match. The last player with chips wins.
The dealer button starts on a random live seat and moves clockwise, skipping anyone already out.
Lobby
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Forced bet. Antes (the default), or blinds.
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Ante. 5. Posted by every live player. It is not a bet. A short stack posts what they have and is all-in.
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Blinds. Small blind 5, big blind 10. Used only when blinds are selected. The seat left of the dealer posts the small blind and the next seat posts the big blind. With two players left, including when a larger match becomes heads-up, the dealer posts the small blind and the other player posts the big blind. A short stack posts what they have and is all-in; a short big blind still opens the round at the full big blind.
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Small bet. 10, before the draw.
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Big bet. 20, after the draw.
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Ace draw. Off by default. When it is on, a player who keeps an ace may discard four cards, and that ace is shown to the table.
The deal
Five cards each, face down, one at a time, clockwise from the dealer's left. Only you can see your own cards. No cards are burned.
Before the draw
With antes, the first betting round starts with the first live player left of the dealer. With blinds, the big blind is the opening bet and the first player to act is left of the big blind (heads-up, that is the dealer). The big blind does not count toward the raise cap, and the big blind may raise if everyone else only called. The small blind owes the difference.
A bet or a raise is exactly the limit for the round: the small bet before the draw, the big bet after. One bet and three raises are the cap, four in all. Over a big blind, four raises are allowed.
Check when nothing is owed. Call a bet you can cover. Raise when a bet is live, you have not yet answered it, and the cap is open. Fold to leave the hand.
If your stack cannot cover the full bet, call, or raise, you may go all-in for what you have. You stay in the hand and you still draw. You do not act in a later betting round. An all-in that is smaller than a full bet or raise does not count toward the cap, and it does not let players who have already acted raise again. They may call the extra or fold. Anyone who has not acted yet may still raise.
When every player who can still bet has acted since the last full bet, and everyone still in has matched or is all-in, the round is over. A round of checks ends when the last player checks.
If everyone else folds, you win the pot and your cards stay hidden. If at most one player who still has chips is left, that player calls anything still owed and the betting is skipped. Everyone still in the hand draws, then there is a showdown.
The draw
Starting with the first live player left of the dealer, each player who has not folded — all-in players included — discards up to three cards, or stands pat. Tap a card to mark it. Tap it again to take it back. Confirm with Stand Pat or Draw. You finish before the next player chooses. Replacements are dealt immediately.
With ace draw on, a fourth discard is legal only while an ace stays in your hand. That ace is turned face up.
The number you drew is public for the rest of the hand, even if you fold later. The cards you discarded are not.
If the stock is short, you take what is left. Earlier discards and folded hands are shuffled into a new stock, except the cards you just discarded, and the rest of your draw comes from that stock. You are never dealt a card you discarded in that same draw.
After the draw
The second betting round uses the big bet. The first live player left of the dealer acts first, whichever forced bet the table is using. Heads-up, that is the player who is not the dealer.
Showdown
The ranks, best first: straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, one pair, high card. Aces are high. The wheel, ace-2-3-4-5, is the lowest straight. Sequences do not wrap, and suits never break a tie. Kickers decide the rest.
An all-in player wins from each opponent only up to what they put in. A tie splits that pot evenly. The odd chip goes to the tied winner closest to the dealer's left.
On a phone
Your five cards and the confirm button stay on the screen. Tap a card to mark it. Nothing is dragged.