Gameweave

Connect the Dots (Large)

A longer dots-and-boxes match on a 6×6 grid of dots (25 boxes) for 2–4 players. Same gameplay as the full game — claim lines, complete boxes, earn an extra turn — on a larger board.

Overview

Players take turns drawing a line between two adjacent dots on a grid. Completing the fourth side of a square (a “box”) claims that box, scores a point, and grants another turn. When every line has been drawn, the player with the most boxes wins. Ties are possible.

Setup

•
A rectangular lattice of dots (this package uses a 6×6 grid of dots, forming 25 boxes).
•
No pieces start on the board — every line begins unclaimed.
•
Decide who goes first (Player 1 / Red by default). The first player alternates between games: Red opens the first game, Blue the next, and so on to the next seat at a bigger table.

Turn structure

1.
Choose any unclaimed line between two neighboring dots (horizontal or vertical — no diagonals).
2.
Claim that line in your color.
3.
If that claim completes one or two boxes:
•
Those boxes are yours.
•
You immediately take another turn.
4.
Otherwise, play passes to the next player.

Completing boxes

A box is complete when all four of its sides are claimed (by any mix of players). The player who draws the last side of a box owns it. Drawing a single line can close two boxes at once — both count for you, and you still get only one extra turn.

Winning

When the last remaining line is claimed, compare box totals:
•
Highest total wins.
•
Equal highest totals are a draw.

Tips

•
Avoid leaving a box with three sides claimed for your opponent unless you can force a better chain of your own.
•
Late-game “chains” of double-box moves decide most matches.
•
On this larger board, mid-game positioning matters more — try to force your opponent into opening long chains.