Gameweave

Chickenfoot

Chickenfoot is a hub-and-spoke domino game for 2–6 players using a double-nine set (55 tiles). Play runs over ten rounds. The goal is the lowest cumulative score.

Equipment

•
One double-nine domino set (tiles 0|0 through 9|9)
•
Score pad (tracked automatically)

Setup (each round)

1.
All tiles are shuffled into the boneyard.
2.
Each player draws 7 tiles.
3.
The round’s starting double is placed in the center hub:
•
Round 1 starts with 9|9, round 2 with 8|8, …, round 10 with 0|0.
•
If nobody was dealt that double, players draw one tile at a time until it appears, then it is played to the hub.
4.
The player to the left of whoever held the starting double plays next.

The Double Chickenfoot (hub)

The first six plays of the round must attach to the starting double — one tile on each of six hub slots, forming the classic six-pointed chickenfoot.
Until those six attachments are made, you may not play on any extending train tip.

Turns

On your turn:
1.
Play a tile from your hand onto a legal open end (matching pips), or
2.
If you cannot play, draw one tile from the boneyard. If that tile is playable, you may play it immediately; otherwise your turn ends, or
3.
If you cannot play and the boneyard is empty, pass.
Play continues clockwise.

Free play

After the hub’s six attachments are filled, any open train tip is legal. Matching works like standard dominoes: touching ends must show the same pip value.

Calling “Chickenfoot”

When you play any double during free play (not the starting hub double):
1.
That double becomes a mini-hub: the next three plays in the game must attach to it.
2.
No other open ends may be played until those three tiles are placed.
3.
If you cannot satisfy an open chickenfoot, draw (if possible) or pass.
After the three attachments, those three new tips become normal open ends and free play resumes.

Ending a round

A round ends when:
•
A player plays their last tile (goes out), or
•
The game is blocked: the boneyard is empty and every player passes in turn.

Scoring

Players score the pip total of tiles left in hand.
•
The double-blank (0|0) scores 50 points (not 0).
The player who went out scores 0 for that round. On a block, everyone scores their remaining tiles.

Winning the match

After 10 rounds, the player with the lowest total score wins.

Digital board model

This Gameweave edition uses a hub-and-spoke zone board rather than a linear chain grid:
•
The starting double sits in a center hub zone.
•
Each attachment grows an ordered train zone (up to six hub spokes, plus branch trains when chickenfeet open).
•
Open ends are tracked as train tips; the board renderer lays spokes out radially around the hub.