Gameweave

Addiction Solitaire

Addiction Solitaire (a member of the Gaps / Montana family) is a single-player patience played on a fixed 4×13 grid. You slide cards into empty gaps to sort each row into a single suit, ascending from 2 to King. You work against the shuffle and a limited number of reshuffles.

Overview

All 52 cards are dealt face-up into a 4×13 grid, then the four aces are removed, leaving four empty gaps. Slide cards into gaps to build each row into a suited run 2 3 4 5 6 7 8 9 10 J Q K, with the empty slot trailing on the right. You win when all four rows are ordered.

Card Rank

2 (low), 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K (high). Aces are removed and are not used. Every row must run from 2 up to King in a single suit — any suit per row is fine (rows are not assigned a fixed suit).

Setup

1.
A standard 52-card deck is shuffled and dealt face-up into 4 rows of 13.
2.
The four aces are removed. Their positions become the four starting gaps.

How to Play

There is no opponent and no timer. On each move you slide exactly one card into one gap, then the vacated slot becomes a new gap.

Filling a gap

A card may move into a gap only when it "fits" the card immediately to the left of that gap:
•
Interior / right-side gap — the gap accepts the card of the same suit that is exactly one rank higher than the card to its left. If the 6♥ is to the left of a gap, only the 7♥ may fill it.
•
Leftmost gap (start of a row) — a gap in the first column has no card to its left, so it accepts any 2 (2 is the lowest rank in play and must begin each row).
•
Gap to the right of a King — nothing is one rank above a King, so this gap is dead and can never be filled. Dead gaps are what eventually stall the board.
Playable gaps are highlighted. Tap a gap to slide in the only fitting card, or drag (or swipe) the fitting card onto the gap.

Reshuffles

You are granted 3 reshuffles. When the board is stuck — every gap is dead or otherwise unfillable — a Reshuffle control appears with the remaining count. A reshuffle:
1.
Locks each row's correct leading run in place — a 2 in the first slot, then same-suit ascending cards with no break.
2.
Gathers every out-of-position card, shuffles them together, and redeals them.
3.
Leaves exactly one gap immediately after each row's locked run, so you always have fresh gaps to work with.
Correct progress is preserved across a reshuffle; only the unsorted remainder is randomized.

Strategy Tips

•
Place the four 2s at the start of the rows early — every sorted row must begin with a 2.
•
Avoid stranding a card behind a King; a gap to the right of a King is dead.
•
Think before spending a reshuffle — you only get three, and the board is lost when it stalls with none left.

Winning

•
Win — all four rows are sorted (each a single suit, 2→K, with the empty slot on the right). All 48 non-ace cards are in suit-and-rank order.
•
Lose — the board is stuck (no legal move) and no reshuffles remain.
•
There is no draw.